![]() The move button shows a big circle which marks the limit of the squadron’s movement range.Squadrons have a “move” and an “attack” button on their bases. Speed dials are used just like in the tabletop version of Armada, however in TTS-land you just hover over the dial and press 1 to 4 to set the speed.There is a tool for showing the commands for the dials that are stacked on the ship’s base, but I don’t use it since they are simple enough to view by other means (see tips below). ![]() Ships are locked as soon as they are moved from wherever they are spawned.A movement tool also extends at the click of a button, and can be used in exactly the same way as you would use it on the tabletop. ![]() They show both shooting range (S, M, L) and distance (1 to 5) Digital rulers are available at a click of a button that’s located on each ship’s base.Each ship has shield dials which you can set at the press of a button (just hover over the dial and press 1 to 9 anything above 6 will set the dial it to 0).There is a virtual representation of the range ruler which you can pick up and move around, but compared to using the real life version, it’s clumsy to and difficult to get it into the position you want, and Armada is a game where small distances or angles can really matter.ĭon’t worry though, you don’t need to use this range ruler much, as all the ships and squadrons have handy digital rulers built in. The mod designer has provided digital versions of the tools that you need to do all the moving and shooting. I could also have been influenced by the reduced set-up time – a smaller time investment meant there was less to lose if I screwed things up! I wonder if not having physical models made me feel a little removed from the game I think I make quicker, riskier and more care free decisions which sometimes resulted in ship collisions and other mistakes. I did find myself playing a little fast and loose on TTS. I find the game plays out at a similar pace as it does on the real table top, and the experience is almost identical overall. I can imagine new players being doubly confused as nothing about locking down ships would be in the Star Wars Armada rulebook. This behaviour is not the same as the regular board game version of Armada, and I found it confusing at first. ![]() This is intentional the idea is that ships can only be moved using the movement tool after they’ve initially been placed. For example, once deployed on the map, ships are automatically locked down so they can no longer be moved around by picking them up without first unlocking them. If you’ve never played Star Wars Armada before, I can imagine trying to learn on TTS would add to the apparent game complexity. Another minor positive thing to note here is that you can lock down the obstacles on the map so that they don’t accidentally get moved from their position. You can spawn ships and squadrons at the click of a button, and you’re then ready to set-up a game as normal: decide who’s first player, set up the obstacles based on the objective, and then deploy fleets. I really don’t like all the fannying around with finding cards, dials and tokens that comes with playing on a real tabletop.Īssuming you have your fleet pre-designed using Ryan’s fleet builder thing, or something similar, you can easily search the decks of ship, squadron and upgrade cards and assemble your fleet in no time at all. This is very helpful and is probably my first big positive about the whole experience – it takes so much less time to set-up and tear down a game using TTS, when compared to the real-life version. When you start a game on TTS, the Star Wars Armada mod has everything you’ll need laid out in front of you. I recommend doing this yourselves if you’ve never used TTS before – it will help you get cracking when you get to play for real using Tabletop Simulator with your friends. There are a couple of community written guides that help explain how it all works. In advance of our first game, my regular Armada buddy (Hippy Pete) and I spent some time independently familiarising ourselves with both TTS and the Armada mod. In many ways, it’s easier to play than on the tabletop. Tl dr – The Armada TTS mod is a great implementation of Star Wars Armada and I highly recommend it. Updated Jan 2021: The tabletop simulator mod has been updated quite a bit since I first wrote this – I’ve commented on the updates at the end of this post. With the advent of COVID-19 and global lock-down, the draw of Tabletop Simulator and what is a free mod for Star War Armada seemed like a no-brainer. TTS) over the last couple of months, having played 10 games or so. I’ve been playing Star Wars Armada on Tabletop Simulator (a.k.a. Review: Star Wars Armada mod for Tabletop Simulator
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